The team has been working hard to use the unbagged time before our second competition at Oxen Hill. Tonight we plan to finish some pneumatic tube runs, continue wiring sensors, and replace the motor on our Tipper sub-system for moar power!
As part of the FIRST Chesapeake District, Team 116 will attend the District events at Haymarket (Mar 1-3) and Oxen Hill (Mar 22-24.) We have a lot to do before our Week 1 competition!
Driver tryouts are happening as this is typed! The team withheld the Catch and Lift mechanisms to allow time to finish assembling the end effector. The software team is busy with vision and OI programming. The controls team is considering sensors to make the drivers’ jobs easier. And the doughnuts are gone.
Every group has presented their Preliminary Design Review! They all have an idea about their respective design and a plan to move forward. Next week will see Critical Design Review for most groups, while the Frame+Mobility subgroup starts to cut and assemble the frame.
Firstly, there is the possibility of snow over the weekend. Look for an email from Kelsey about meeting update before you leave on Saturday.
The team spent the week in brainstorming solutions to play the game, and learned a lot from doing it. Now we meet in subgroups to plan for PDR and solve the specific challenges.
There are a few different ideas floating around for each manipulator system. Some parts arrived yesterday and we were able to test suction on the cargo, and if it will seal. There was enough vacuum to shatter the make-shift suction cup!
About 30 students, parents, and mentors came to the high school to watch the kickoff presentation on Saturday! We had a great potluck spread for breakfast and enthusiasm for the new game. We were excited to see the game, Destination: Deep Space — everyone immediately started brainstorming ideas and preparing for Stubots the next day.
Stay tuned for more updates as we iterate ideas and prototype solutions!
As of now we are writing the Chairman’s essay, and we are also finalizing critical design reviews. Over the past few weeks, we have brainstormed designs for the robot, and started models on inventor. The group has debated on the defense-breaching capabilities of the robot, as well as how we should score. We took votes on these capabilities, showing what was most important as abilities for the robot. Other activities have been carried out, such as calculations of weight and cost of the robot. Some of our other group members have built prototypes as ideas for mechanisms in the robot.
We are working doggedly to stick to our schedule, and we are hoping for a successful and productive build season.
Last weekend, FIRST released the details of this year’s FIRST Robotics Challenge: Stronghold. To celebrate the new build season, Team 116 held a Kickoff party at Herndon High School on Saturday, January 9. Mrs Riddick did a wonderful job by organizing a breakfast feast as we anxiously awaited the reveal of the 2016 game. Team 116 Epsilon Delta would also like to thank all of our guests that attended the celebration. Kickoff 2016 was a great success and it would not have been the same without you.
After the live-stream, everybody was extremely excited for the new game and instantly started downloading the game manual on their mobile devices or laptops while debating strategies and making predictions for the upcoming season.
On Sunday, Team 116 gathered once again to partake in Stubots, an interactive strategy session that we hold every year to get a feel for the game and test our knowledge of the rules. We created a scale model of the field using cardboard, trash cans, tennis balls, and other miscellaneous materials that we had access to. Using this makeshift model, we were able to place students in the game and be the robots. This allows for real-time strategy discussions through simulated competitions and sets the stage for the design process.
Last night, we held a brainstorming session to start gathering ideas for this year’s robot. The team identified the problems that Stronghold presents, determined the functions that the robot must complete in order to solve those problems, and then decided which solution best fits the game. We also had a rules test that spanned the entire game manual to make sure that members know the importance of fully understanding the game before building.
Throughout the week, groups will be refining and completing high-level designs of their robot ideas to be presented to the team on Saturday during Preliminary Design Review (PDR).